|
|
|
|
|
by alexcosan
1337 days ago
|
|
I believe that's a bit of a strawman comparison. Not taking any sides, but in your example, the resulting system would be the same - artwork aside - you would end up with the same set of algorithms put together to create the exact same game. Copilot, as far as I know, tend to be used to generate snippets and small algorithms that, by themselves, are not a full system/product/game. There still may be some merit to your argument, but I believe the opposite side should be a bit steelman'ed beforehand. |
|