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by kotlin2
1341 days ago
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One thing that’s beautiful about game development is how you can create a fun game from the simplest principal. How complex is the gameplay in a game like a Celeste? Yes, there’s a lot of stylistic polish, but it uses pixel art and doesn’t require pathfinding, save for a few minor sections. And even a game like Celeste is many tiers above what can be enjoyable. |
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It might not be easy for someone without coding experience to create. Have a look at https://github.com/NoelFB/Celeste/blob/master/Source/Player/...