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by finiteseries 1334 days ago
Meanwhile, on a cloud gaming service that has already taken off:

A native Xbox Series X test running at 60Hz gets an 85ms average - from a trigger pull to the first flash of gunfire. Xbox is far off a native PC result, which comes in at just 49ms. And the big surprise is that GeForce Now using the PC app beats a local Xbox Series X in latency, coming in at 81.7ms - while a Shield test is comparable to Xbox at 86ms.

https://www.eurogamer.net/digitalfoundry-2022-geforce-now-rt...

It will never cease to amaze me how consistently far behind HN’s user base is on this topic, the average 20 something service worker will watch a movie like Dune on an illegal streaming site through their cracked phone screen in 720p, but we’re actually entertaining the idea non-PC native latency is a requirement for playing video games without spending >$500-$3k.

The market for these services is slightly larger and more diverse than the folks currently running 4K@144hz setups.

2 comments

> It will never cease to amaze me how consistently far behind HN’s user base is on this topic

You will see the same bias when talking about game development, it is all about FOSS and portable APIs over here, when driking bears at GDC(E) it is all about IP, publisher deals, raw platform features, and who cares about the portability versus getting that deal that puts one on the spotlight.

The communities couldn't be further appart in culture.

This is a really good way to describe the argument for cloud gaming! Easy to forget that space is large