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by tomduncalf
1344 days ago
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Yeah that is a good point that it is possible to ship a pretty good audio app, but it requires a lot of work (especially testing) or you restrict it to eg. just Pixels. I can imagine Ableton surveying their user base, finding them quite Apple-centric and mainly iOS users (just a guess!) and deciding it wasn’t worth the potentially huge amount of extra work to support Android, at least for v1. Google did introduce Oboe a couple of years ago which was a new, much improved audio API, so they have put in work there. But yeah, there’s nothing like AUv3 as far as I know and the whole ecosystem must be so far behind what exists on iOS that it would be hard to justify many devs putting in the work. But it is possible to ship cool stuff with work for sure! |
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