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by TT-392
1345 days ago
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Feels kinda weird to be using a data type that gets less precise, the further you move out from the center. Unless the world is infinite (which it sometimes is), isn't it a bit of a waste of precision? I kinda doubt you need nanometer precision, but only within 1 meter from the center. I get that gpus have existing floating point hardware to accelerate stuff. But with more open worlds being a thing. Wouldn't it make sense to include some new, big, floating point data type in hardware / emulate it in software? |
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