Hacker News new | ask | show | jobs
by edflsafoiewq 1339 days ago
This looks like the PR: https://github.com/godotengine/godot/pull/66178
1 comments

Ah. Thanks.

This is overkill for what I'm doing. They want to zoom way out and see planet-sized objects. I just have a big flat world a few hundred km across. So the usual "offset the render origin" approach will work. I don't have to update on every frame, only when the viewpoint moves a few hundred meters.