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gbasin
1339 days ago
sub 10 in Java was very doable 10 years ago, fwiw. even better than collecting once a day is doing everything off-heap — C-style java :D
1 comments
lamontcg
1339 days ago
Just keep your objects live, attach reusable scratch space to them, and memory pool them instead of throwing them away.
(from my experience anyway in writing critical-path allocation-free C# with Unity).
link
gbasin
1338 days ago
ya, also keep everything in cache to be below a few mics
link
(from my experience anyway in writing critical-path allocation-free C# with Unity).