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by porlw 1345 days ago
I think it was because in the 80's the US was wealthier and systems with disk drives were a lot more common.

People would swap games on disk, and there was less pressure to learn how the underlying system works.

Having a disk drive also enables more complex, larger games, which would be harder to produce as a lone programmer.

Contrast this with the UK - we had much less money, it was common to type games in from magazines, which is how a lot of us learned programming.

We mostly had to make do with tapes, which limits the size of a game and its sound and graphics to physical RAM. It was entirely possible as a lone programmer to create a commercial level game with a few weeks of late night hacking.