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by danssig 5302 days ago
Do you think games will ever take advantage of this on OSX to start giving Apple an edge? Right now I still have to have a Windows machine if I want to do any gaming.
1 comments

When it comes to games, OpenGL is still the best option. The animation system works well for moving around interface elements in two dimensions. The animation system does not work well for 3D or when you are modifying the bitmap content of a layer on the screen.

Will OSX ever catch up to Windows for games? Maybe. Some game companies take the approach of writing everything in OpenGL to make it easier to port between systems, writing a layer of native code to support their cross-platform code.

However, some studios use DirectX which is windows-only. The popularity of OSX and iOS will only increase the pressure on game developers (and engine developers) to write code that is easier to port.