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by jdthedisciple 1337 days ago
Looks nice, though my guess is it would be more appealing to kids if it used more color, a bigger font size and a more "fun" font family like Comic Sans perhaps.

Nice work though, would definitely consider this for my own kids.

2 comments

Please no. Doh’t feed bad typography to kids.

(When I was a kid, I had access to good design examples. I hated fonts “for kids”. Also, because the essence of play is simulation, and childish fonts ruin the game)

Comic sans black on white is more readable than most copy produced in modern web products.

Designers love grey on grey. I’ll take comic sans any day.

Font and font contrast are entirely orthogonal.
Are they? Font contrast is a multifaceted concept that encompasses not only color but other properties as well. For instance, stroke weight and its modulation, which are inherent to a typeface.
Can you give a visual example where they're not? (other than anti-aliasing round the edges)
See https://medium.com/alex-couch-s-portfolio/type-hierarchy-and... for some of them. The “blurry eye test” mentioned there is related to the typographical term of color (see https://bigelowandholmes.typepad.com/bigelow-holmes/2015/04/... and https://practicaltypography.com/color.html) which is affected, among other things, by the actual shape of the glyphs. Font contrast has little to do, if anything at all, with anti-aliasing.
While I wouldn’t advocate for Comic Sans, monospace isn’t exactly good typography either.
But appropriate for a game about shell commands.
> When I was a kid, ... I hated fonts “for kids”

So you were a snob since you were a child. Got it.

Please stop gatekeeping subjective matters.

Kids don't like comics fonts?
Not when they'ee out of place.

Any time I've worked with kids older than ~8, they'll gravitate away from comic or obviously "kid focused" fonts, and more towards "cool" fonts.

And a mascot - Pipey