|
|
|
|
|
by kangalioo
1351 days ago
|
|
People claiming rhythm games require low latency is a pet peeve of mine. Rhythm games have knobs to offset the music, most even have sync wizards (tapping to the beat). If you have 200ms input delay, just have the game offset the music by -200ms. It's really not a problem |
|
I got a cabinet for one of my favorite arcade rhythm games, Pop'n Music, a couple of years ago. It's older Firebeat hardware so it's a non-general purpose system specifically built for arcade music games not running a general purpose OS. I was surprised by how much better it felt than the newer versions of the game which run on Windows XP with inherent extra latency in its audio playback. (Other games by the same developer have taken advantage of lower latency audio apis in newer versions of Windows but iirc Pop'n hasn't gotten off XP yet.)