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by VikingCoder 1348 days ago
I know you're joking, but I wish I had client-server support with xterm.js or something similar.

I'd like to write MUDs (Multi-User Dungeon games) in C#...

1 comments

iirc most MUDs use telnet, so any user can use whichever client they prefer - I'm sure there's ways to have xterm.js use telnet. There's this project that is a MUD using Telnet written in C#: https://github.com/cmackles/MudSharp
Yes, thanks, I'm aware most MUDs use telnet, but in my opinion, that's a barrier to entry to most users.

And thanks for the link, but it makes me sad to see a repro that was last updated 5 years ago.

> I'm sure there's ways to have xterm.js use telnet.

You have to have a server in-between to do straight telnet. (You can't do a vanilla TCP/IP connection from the browser.)

So I'd like to have WebSockets + xterm.js taking the place of telnet + terminal...

And then I'd like a .Net API that looks like curses, or like this GUI, or something... and that persists the console (like tmux or something), so if the user re-connects, they get their view restored "automagically."

What we really need is a MUD that is fed through StableDiffusion -> NeRF and outputs a 3D map for you to play in

https://github.com/ashawkey/stable-dreamfusion

Oh, also...

If I had this thing I want, I could also use it as a debug console for servers...