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by _manifold
1349 days ago
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The direct technical explanation for the fidelity gap here, as has been stated elsewhere in the comments here, is that Meta's metaverse VR tech runs off of a smartphone chip. Performance is thus very limited. Further compounding this limitation is the fact that since it is VR, the application has to render the world twice every frame - so rendering capability is ostensibly cut in half. The result is bland, low-detail, flat-looking (and in this case jittery and glitchy) graphics. I think this gap could easily have a hand in preventing the Facebook metaverse from reaching mainstream appeal. We've had gorgeous graphics in games and virtual worlds for quite a long time now - just look at what Crysis achieved fifteen years ago. To the average consumer who doesn't care about the technical limitations and issues behind the product, this is like rewinding the clock twenty years. As far as why Zuckerberg is so hyped on it - your guess is as good as mine. Just seems like a really misguided attempt at creating a new platform/ecosystem that they control entirely and can monetize. |
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