Hey; I'm part of the dev community over at lite-xl; what're your top asks? I can see if we can throw it into the feature queue (though the queue is already pretty long).
Thanks for reaching out! At the moment I can't think of anything specific. It was just some small papercuts that added up enough to prevent me from using it regularly, not a lack of features. But lite-xl did show me that building a text editor isn't as difficult as I first thought, and I now have many ideas for my own personal editor that I might make one day. If I ever give lite-xl another try I'll be sure to share any requests
Fair enough; totally understand. If you ever can think of anything please don't hesitate to fire up an issue on the tracker. We're (very slowly) going through them.
It's unlikely that we would include that in core lite-xl due to size and complexity, but we aim to have an extremely robust plugin system (all current syntax definitions come from plugins).
It is totally possible to integrate an lpeg and scintilla plugin which could drop in replace the existing syntax support.
We already have a community member doing this, but with TreeSitter, though I'm not sure where that effort is at, at the moment.
If remember correctly, the [Howl editor](https://howl.io/about.html) has Lpeg and use of scintillua. It looks great and it's older but I'm not sure why Lite got more press coverage.
Yes; people have built these before, so it's not really a problem with the source (I've even cross-compiled it for arm android); it's more just not part of the pipeline yet.
Given the prevalence of mac, this makes sense to support; but apple makes it really tricky to do things if you don't actually have mac hardware; even getting the x86_64 mac build built properly is a real struggle. So, we'll certainly try.