VR has excited kids for the last, what, 60 years? The reason adults are jaded by it is not because adults are lame but because VR continues to be lame despite all the decades-long optimism around it.
For me it's less about "sucking" or not, and more about understanding the limitations of what could be delivered even if it didn't suck. You could take every drawback of current VR and solve it and it'd still be additive, not revolutionary, because of essentially inherent limitations. Unless someone is proposing a holodeck, and even then I'm not convinced it replaces much of what we already have because there'll always be a basic efficiency to existing pre-VR control paradigms.
I own a htc vive original which I don’t really use anymore. And I think the idea is still solid, it’s just the current products are too cumbersome, expensive, and limited.
I really enjoyed Pavlov VR. A Vr shooter sort of like counterstrike combined with Garry’s mod. But I was not able to be even semi competitive with how blurry the screen is and how jittery the hand tracking is.
I could shell out thousands for the valve index if it’s even in stock, but I’m just waiting for someone to release something that doesn’t have a bunch of cables, lighthouses, etc. and doesn’t come with Facebook lockin
Same. I bought a Vive, set it up, had a lot of fun, but then I moved and I'm just not motivated enough to set it up again.
The cables are really the killer for me. I can deal with the lighthouses, but my PC is in my office and the nearest space large enough to play in is ~30 ft away. I don't really want to have a whole bundle of cables just running through the hallway, or dealing with coiling 30 ft of cable every time I want to play.