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by sedev
5304 days ago
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The takeaway for me is this: Android and iOS' creators made different tradeoffs in their UI programming. The iOS creators, overall, correctly predicted that a fast, smooth, responsive UI was something that users would care about enough that it was okay to pay a performance cost in other areas in order to make the UI as responsive as it is on iOS devices. Android's creators made a different tradeoff, and the UI on Android devices showed clearly - and continues to show - the problems with that tradeoff. |
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Apple, on the other hand, decided that a touch-based interface was the way to go. As such, Apple designed iOS to make rendering in a special, real-time priority thread to ensure responsiveness.