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by teraflop
1352 days ago
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1:1 scale multiplayer world maps have existed for decades, e.g. in Microsoft Flight Simulator. The difficulty of making a "large" map comes from what you want to simulate and in how much detail, not from how big it is per se. |
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ED has an approximation of the entire milky way in an MMORPG, where you can visit individual planets of around 400 billion star systems. These are obviously "generated" except for maybe a few handcrafted systems like Sol.
The problem really isn't "size".