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by cgreerrun
1350 days ago
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I wonder why it's a hard problem? I'm sure it is, but it would be interesting to know the key issues if anyone here has experience with it. It seems like w/ an image sensor you can track eye vectors and head location relative to screen w/ a degree of certainty. And—much like tracking a rocket position—you could use a Kalman/Particle Filter to get a screen position pretty close to wherever I'm looking on the screen. I'd guess within 3 characters. Feels like the kind of thing Apple should invest in and revolutionize... |
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First you have the quality of optics. Most computers have very small cameras that are low resolution and prone to noise in situations without ideal lighting.
That makes eyes hard to capture as a whole.
Then you need to figure out eye direction. Eyes flit around a lot (saccade) but you could perhaps smooth it out. But pupils are hard to see anyway through glasses. You better hope people wear large glasses with skinny frames and don’t suffer from very poor eyesight or astigmatism, both which lead to high refractions.
There are actually good products for this like tobi (sp?) etc where you can wear prescription lenses and have IR tracking for your eyes.
but even the , even if you get over the technical issues there’s the UX issue. How do you account for something getting your users attention without changing the input focus there? Let’s say they’re listening to music and a track changes, showing a notification.
And even if you figure all of that out, there’s the privacy angle. People don’t like being monitored constantly.