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by smoldesu
1352 days ago
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Right, but a lot of those shaders will run fine on the CPU as opposed to the GPU. Especially with the current lineup of supported Intel Macs, there's pretty much no supported machines that don't have comprehensive vector computation pipelines on the CPU-side of things. IMO the best balance would be maxing out the AVX pipeline but keeping the CPU at base clock, and then leave the rendering/framebuffer manipulation to the GPU. I suspect that running both the simulation and 5k/2k displays simultaneously is too much for the GPU to handle. |
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