Except it will have no games, cost $4k and will probably be difficult to port anything to. Great for Apple’s current mbpro market but ignored by everyone else.
Apple shipped support for WebXR in iOS 16. OpenXR is pretty good standarď and they would greatly benefit from supporting it. Which I think will happen.
(My guess is that Unity (& Blender) will have an on-stage demo when the headset comes out. Unity: “just tick this box and your game will run on Reality Pro”)
(My guess is that Unity (& Blender) will have an on-stage demo when the headset comes out. Unity: “just tick this box and your game will run on Reality Pro”)