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by zasdffaa
1353 days ago
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That was a bad post. The figure of 300ms was from memory. I guess it's complex but for games shmup games (https://www.pubnub.com/blog/how-fast-is-realtime-human-perce...): " ...for Massive Multiplayer Online Gaming (MMOG), real-time is a requirement. As online gaming matures, players flock to games with more immersive and lifelike experiences. To satisfy this demand, developers now need to produce games with very realistic environments that have very strict data stream latency requirements: 300ms < game is unplayable
150ms < game play degraded
100ms < player performance affected
50ms > target performance
13ms > lower detectable limit
"But this is real-time gaming. Typing should be less demanding, I'd think. Edit: also https://stackoverflow.com/questions/536300/what-is-the-short... |
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Not really, unless you're the kind of guy working in Cobol and who is used to typing with latency.
I've seen Cobol developers just ignoring the latency, keeping typing because they know what they've typed and it doesn't matter that it's slow to show up on screen.