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by gpderetta 1358 days ago
So, you didn't give the explanation of what your snippet is supposed to do but, assuming that await returns control to f (as that the only thing that can happen with stackless coroutines) the equivalent in go would be to spawn a goroutine when calling g (pseudocode as I know approximately zero go):

   fn f() { var v1 = ..., var v2 = ...; go g(v2); }
   fn g(v2) { /* do something with v2 */ }  
There is no await as they are implicit in go. The coroutine spawned in f will only need to capture v2. I could make similar examples in cilk++, lua, or really any language with stackful coroutines.

Of course if you do not spawn a coroutine in f and it is instead part of another coroutine, v1 might be captured (unless the compiler identifies it as dead and reuses the stack slot, say, for v2). But to express the same with stackless coroutines you need to make f also a coroutine which will end up capturing v1 if live across the call.

Am I missing something?

1 comments

> So, you didn't give the explanation of what your snippet is supposed to do but, assuming that await returns control to f

No, await is a context switch of some kind. In a stackful implementation the stack is switched to another thread at that point (say for an I/O wait), in an async implementation, the point after await is resumed with the live variables needed for the remainder of the program because it will be passed an explicit continuation.

> Of course if you do not spawn a coroutine in f and it is instead part of another coroutine, v1 might be captured (unless the compiler identifies it as dead and reuses the stack slot, say, for v2). But to express the same with stackless coroutines you need to make f also a coroutine which will end up capturing v1 if live across the call.

Yes, the idea is that v1 is not live, and existing stackful implementations will capture it regardless, where an async written program written in CPS form will not capture it. As I initially said the state captured by the latter is a strict subset of the former.

So, don't you agree that the stackful equivalent of your stackless example will use something like 'go g(v1)' which will only capture v1?

Without explicitly forking v2 will be captured, but then it is a completely different program with different semantics and it doesn't make sense to say that it captures more.

Edit to be more practical: in c++ you can have both stackless and stackful coroutines. If you write the same program, say using asio, with either feature, the same data will be captured.

> So, don't you agree that the stackful equivalent of your stackless example will use something like 'go g(v1)' which will only capture v1?

It will only capture v1 and also reserve a larger stack space in case the new computation needs it, where the stackless equivalent does not require this.

> Without explicitly forking v2 will be captured, but then it is a completely different program with different semantics and it doesn't make sense to say that it captures more

It doesn't have different semantics just because v1 changes ones space behaviour and not the other's.

I'm not interested in Turing tarpit arguments that one can be made equivalent to the other. As I've already said, the point is what existing systems encourage what sort of program architectures and what allocation behaviour naturally follows. It's long been evident that stackless abstractions clearly must capture strictly less state at any given time.

If you are not interested in discussing it further so be it. But go did have segmented stacks that didn't require reserving additional space.
Go's segmented stacks are 2kB and used to be more. That is "reserving additional space".

Stackless space allocation is on the order of single or double digit bytes by contrast. There is no reasonable way to conclude they are comparable.