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by justusw
1353 days ago
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This is such a cool idea and execution. I also like the DIY approach to patching MPC BE yourself, which shows how far OSS can take you. I wonder, when applying a linear transformation like in the shader described, will the total available color space decrease? Simply put, if a one-dimensional color value on the arbitrary scale between 1 and 100 needs to be decreased by 20 for correction, the resulting maximum will be 80. Does that mean the total available color values will be less? |
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This can easily be verified with a simple thought experiment: imagine an area is almost completely red. This area will have to be complemented with full blast of green and blue to even achieve white, or partial blast of green and blue to achieve gray.
It can not achieve any color without a red component, hence reducing the area of the color triangle for that part of the screen.