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by moron4hire
1348 days ago
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A game is defined by its very specific set of rules. This can easily be seen in chess, which has a huge variety of variants. Or how one, minor rule change in baseball and you've got people wondering if the Hall of Fame even make sense anymore. Once a set of rules are defined, competitions and tournaments within those rules are meant to determine the best people in that game. When a player cheats, and rationalizes it as "only matters if you get caught", that means the cheater is playing by different sets of rules from his opponent. They are playing literally different games. If the two opponents are playing different games, it completely undermines the purpose of the competition. |
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Therefore, if a player cheats but is never caught, he isn't a cheater. If a player isn't a cheater, whatever he did is legitimate and it isn't a problem.
Therefore: Cheating is only a problem if you're caught.
Put another way, the rules only tell you there will be consequences if you are caught breaking them. The rules do not and cannot police the act of cheating itself, only the results of such actions and only if the act of cheating becomes known.
So the optimal way to play a game to win is always to play skillfully /and also/ cheat without getting caught. Not cheating is not optimal to winning. It is absolutely a high risk, high return course of action, but that's the nature of optimizing.