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by somenameforme
1351 days ago
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Cheat detection isn't done by only by move analysis, but by an extensive profiling of a person and games based on many factors beyond even just the moves. For instance one of the easiest ways to catch a weak player cheating is move times. Such a player will have no idea whether a move is trivial or works only due to an exceptionally precise and lengthy series of counter-intuitive calculations that no human could do without a significant think. And so they'll tend to rely both in approximately the same amount of time. Even during the Carlsen-Niemann game it was meta-factors that initially clued Carlsen in. Niemann was playing without any significant effort or tension, in spite of playing in a game where he was outplaying the world champion. And after the game he was unable to explain his own ideas, proposed ideas that were simply losing, referenced games that did not exist, and was generally (relative to the class of player here) clueless. None of that final section is definitive proof of cheating to say the least, but it helps create a probabilistic profile of a player (and a game). The point of this is that even a computer that played human-like (which I would argue will not happen for the distantly foreseeable future), would be just one factor among many in busting cheaters. I expect this is why Magnus was also initially reluctant to directly accuse him of cheating. He felt he was cheating based on the meta-factors and probably got folks more capable than himself to evaluate the technical factors, and when that also came up as a redflag - yeah, the dude's a cheater. |
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Ok, but what prevents the helper to communicate the difficulty or the number of minutes to think-pretend as well as the move itself?
Everything that can be measured can and will be gamed. That's why anti-fraud units are so secretive.