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by imtringued
1351 days ago
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MMOs are still stuck with the concept of permanently undamagable items that can be worth hundreds of in-game hours because of insanely low drop rates. If items had a finite lifespan and you could replace them quickly like in Minecraft, then the downside of losing your items would be far more acceptable. This is also the reason why MMO economies tend toward deflation. Players craft thousands of food items that never perish and just pile up in some auction house or automated market place. If every player sold their items when they quit there would be more items than players. |
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