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by nordsieck 1352 days ago
> Are there any modern MMOs with mechanics like this, e.g. life-skill limits or some other source of dependence on other players?

I think Eve Online is the classic example. It's not technically true that players are limited in the sense that you mean. Rather, the limits are emergent.

The areas with the most valuable resources also have the least game provided security, so players are forced to band together into large organizations to protect themselves - essentially true virtual countries.

2 comments

In addition, in Eve nearly all items (ships, modules, ammo, even starbases) are player-manufactured, player-hauled, and player-sold.
EVE is my favorite example.

There were four games I played at EA Redwood Shores: UO, Battlefield 2, EVE Online, and Microsoft Excel (because EVE).

> Battlefield 2

Really is a shame what happened to that franchise.

I spent a bajillion hours flying helicopters. Really loved 3 & 4.

Haven't played since, though. What happened?

It’s hardly even battlefield anymore

It’s like some unholy amalgamation of every shooter genre that’s been popular with kids in the past few years. It’s like hero shooter meets battle royale meets call of duty meets the battered corpse of what used to be Battlefield. It really feels like some out of touch suits said “see what kids like these days and rip it off”.

The previous game had its own controversies, and many veteran developers apparently left due to the stifling of creative control.

If you don’t mind a shitpost-ey video, I saw this the other day and it probably explains everything better than I can in an HN comment: https://youtu.be/d0lXNq2jrG8

It’s spends a lot of time on performance issues and bugs, but those are usually forgivable to me, at least as long as things get patched.

Also there’s a complete lack of content. Twenty something guns if I recall correctly, and lack of content can kill games, even otherwise good ones.

> Also there’s a complete lack of content. Twenty something guns if I recall correctly, and lack of content can kill games, even otherwise good ones.

The first game had something like 10 weapons and 10 maps if I recall correctly, but is considered a wildly successful game despite that.

Just an addendum for anyone who clicks the video: the actual content starts around 2:40.