| It died because it solved the problem nobody really had. It's Startup 101. Who said hardware is the problem? Modern consoles are relatively cheap, especially considering modern $60 price tags on games. So why Stadia tried to solve that? I'm sure Google has a lot of brilliant engineers who can build a state-of-the-art streaming platform that can leverage existing Google cloud infrastructure. But that's all it is - a brilliant piece of technology nobody really needs. And not that innovative as well - I've met a bunch of game streaming startups back at Jan 2016 CES, something like two years prior the launch of Stadia, so the idea has been around for quite a while. Hardcore gamers are buying a lot of overpriced gaming gear all the time. I can't see how people spending thousands of $ on tuned hardware suddenly would want to change all that on a faceless streaming platform. Ownership and belonging is a big part of that subculture. Stadia could make sense for a casual gamer who doesn't want to invest into expensive hardware. But games a casual player plays are not GPU-heavy and work fine on any relatively modern platform. Too basic for a hardcore gamer, too powerful and demanding for a casual one. The Stadia's fate was sealed. |
I rather pay a bit more for games without the burden of having a console, or a gaming pc to be honest.
It solved a problem for me. Until my kids are not old enough to have a PS (whatever the number is in 6 years) I won't have a console able to run top tier games