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by hesdeadjim 5315 days ago
Wow can't believe this is still going. I had a chance to work with the original creator, Ken Stanley, during a summer internship at a University of Texas media lab. We had a ton of fun training up teams of robots -- my favorite was making a team of cowards that would cower behind walls when they would see a turret.

This project and the original used a variant of his rtNeat neural network software:

http://nn.cs.utexas.edu/?rtNEAT

Since then he's moved onto the University of Florida and created some new variants. One that is particularly interesting to me is cgNeat, for creating evolving, procedural content for games. It was used to evolve new weapons and particle systems for a diablo-like loot system for this game:

http://gar.eecs.ucf.edu/

1 comments

University of Central Florida. I took a class under him. Stanley is an awesome professor and NEAT is my favorite style neural network model