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by faller_slive 1354 days ago
Since there were much fewer games on Stadia, your game had a much bigger chance of getting discovered. And if they got their game into Stadia Pro (subscription) they would benefit from its generous revenue share. Hundred Days - Winemaking Simulator made 25% of their revenue from Stadia.

https://twitter.com/YvesHohler/status/1519966206169649152/ph...

2 comments

It kind of reminds me a bit of how TowerFall's standout success on the Ouya helped pave the way for Celeste.
I imagine there were a lot of small developers hoping for a repeat of the early days of the Switch.