|
|
|
|
|
by beambot
1365 days ago
|
|
> This seems like basically plugging a couple of techniques together that already existed [...] In his Lex Fridman interview, John Carmack makes similar assertions about this prospect for AGI: That it will likely be the clever combination of existing primitives (plus maybe a couple novel new ones) that make the first AGI feasible in just a couple thousand lines of code. |
|
I also liked the analogy he made with his earlier work on 2D and 3D graphics engines where taking a few short cuts basically got him on a path to success. For a while we had this "almost" 3D capability long before the hardware was ready to do 3D properly. It's the same with AGIs. A few short cuts will get us AI that is pretty decent and can do some impressive things already - as witnessed by the recent improvements in image generation. It's not a general AI but it has enough intelligence that it can still do photo realistic images that make sense to us. There's a lot of that happening right now and just scaling that up is going to be interesting by itself.