| Unfortunately this doesn't surprise me. We worked on a Stadia title before launch. We were constantly reminded by Google how big the YouTube integration would be, which unique killer features we absolutely had to integrate with, and more. And non of that ever materialized after launch. If Google can't even convince their own internal teams to cooperate, how do they expect studios and consumers to care the slightest for their product. It also didn't help that supporting Stadia was equivalent to supporting an entirely different new console in scope, except less battle tested and much more buggy. Meanwhile all their competitors allow existing console or Windows builds to be shipped to their platforms. And while we're sharing anecdotes, this was a fun one.
For the longest time devkits were limited to 1080p, but at least the output was streamed from rack mounted servers that supported a couple of concurrent sessions.
A few months before launch, they finally made 4k devkits available, except they supported only a single session, couldn't stream, and instead had to sit at a developer's desk with a monitor hooked up... Let that sink in, a streaming service's devkits couldn't stream :) |