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by jasonwatkinspdx
1355 days ago
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Portal Rendering style engines were invented in the early 90s. I think several people had roughly the same idea at the same time in academia, as well as industry. Descent was based on a portal and cell renderer that used a unit cube with limited orientations as the cell. This let them simplify and pre tabulate some of the rendering math. The PVS precalculation done for quake levels is effectively a portal renderer. Unreal's software renderer needed portal rendering to limit overdraw, so the engine was based around it. |
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Descent can't do that.