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by retinaros
1355 days ago
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to this day it is for me the only fps that i felt was art. almost like a very good movie. better lit than most of what hollywood produce now. sound design was awesome, it had so much style and atmosphere, and it was really minimalist to an extent that each interaction was important each enemy was a strugle. defintly different from all the other doom games hence why it was never as popular as the others but there was so much depth in its shadows than it reminded me of how great composers use silence in music https://fabiensanglard.net/doom3/renderer.php at the technicql level there were some cool advances and the game in its production definitly felt like a leap forward that only a few game matched after (i could say mgs 4-5 and death stranding are close ones, final fantasy 15 while very weak story wise had others, but definitly no fps did what doom3 did) |
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