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by fr0ggerz 5311 days ago
The debate isn't about whether Flash is more capable than HTML5 - more whether HTML5 is a better 'model' than Flash and when I say better I mean that 1. It is not owned by any one company and 2. You can view the source.

Viewing the source has been fundamental to the evolution of the web and it will be fundamental going forward - with Flash you can't do it. Not to mention that Flash's sand-boxed implementation doesn't play nicely with other HTML elements. (Try manipulating Flash video with Canvas).

But what the author is really talking about is changing the process of establishing standards - bottom up rather than top down. Give us, the developers the basic building blocks and we will build the rest. It should become obvious then what to implement as a standard, if anything.

I recently read Paul Graham's Hackers and Painters and although I certainly don't agree with all he says, one paragraph stood out:

"Let yourself be second-guessed. When you make any tool, people use it in ways you didn't intend, and this is especially true of a highly articulated tool like a programming language. Many a hacker will want to tweak your semantic model in a way that you never imagined. I say let them. Give the programmer access to as much internal stuff as you can."

1 comments

Adobe sits and thinks about what the next steps are for Flash and web standards organizations sit and think about how to replicate what Flash does – understand the demand cycle.

My point isn't that HTML5 sucks, it's that people see it as better than Flash – but it isn't, sadly. That isn't an evangelistic statement, it is a factual one. To push forward, we can't be ignorant. We (as a community) have to look at what Flash does and take it for HTML5 and then come back to the table at least as often as Adobe. Otherwise, Flash will always be better.

The point is both Adobe and the W3C are guessing. Think how much faster we could advance if it was put in the hands of the community. A community that constantly implements, gets feedback, re-implements, collaborates. You only have to look at three.js (https://github.com/mrdoob/three.js/) and similar to get an idea of what can be built on a low-level API.

[Edit: guessing, not second-guessing]

Having participated in web browser standards for 15 years, in good (competitive) markets and bad, I agree completely, without reservation even though perfection is not an option.

The developer community, especially with open source as practiced on github.com, is much better able to path-find better high-level models and APIs. Committees and individual browser vendors are less likely to find the right designs and get them codified as well or as quickly.

This is not inevitable. You could have a righteous hacker/designer at a browser company, whose API and implementation are so winning they sweep all before them. Great if this happens, but it's rare in my experience.

Thus the apparent paradox of low-level APIs and increasingly very fast JS engines enabling faster and better hacker-community-based de-facto standardization than even the modern browser vendors can achieve on average. Then the standards bodies ideally roll up de-jure standards based on uncontested winning designs.

We're in the midst of this, so it's hard to see it in full. It's also slower than some people want, but Flash was not built in a day, or a year, either.

Browser vendor "defection" (failure to cooperate in standards bodies on consensus standardization) is an ongoing threat. Competition as browsers merge with mobile and desktop/tablet OS front-sides (home screens) and app platforms is of course still required to keep standards bodies functional.