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by 6gvONxR4sf7o
1364 days ago
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That version of euler's formula might make a nice case for half turns. Then it's just (-1)^x = ncos(x) + i nsin(x) It's obvious how to handle it for integers (an even number of half turns is 1, an odd number is -1), and the extension to real numbers aids the intuition. Or, depending on your focus, quarter turns are very clean too: i^x = ncos(x) + i nsin(x) Either way, turns > radians (it's what I think in when doing most fourier kinds of work anyways!). |
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