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by dorkwood
1367 days ago
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When I was younger, I spent many, many hours playing one particular video game. I became a “known cheater” at the game, despite never actually cheating (I’d cheated at other games in my early teens, but had since given up that lifestyle). I can recall several players on discussion boards analysing my statistics and explaining how I was clearly cheating because it was impossible for a human to play like me. Humans, they said, just weren’t that accurate. One cheat-detection algorithm even “caught” me one day, and I was promptly banned from that server. Confused about what had happened, I sought out the server documentation online so I could see what they had used to “detect” me. My crime, it turns out, was scoring too many kills per second. I keep this in mind whenever I see another person accused of something similar. Sometimes people have just put in more effort and study than we choose to comprehend. |
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On the other hand, as my skill level increased in FPS games it became more and more obvious when one of my opponents was cheating. So IMO you can trust Magnus' ability to accurately estimate the chance of Hans cheating, but you can't trust his motivations for making the claim.
Aside: When you combine high skill levels with cheats that were designed first and foremost to avoid detection, it becomes almost impossible to do detect them. For example in FPS games "aim-bots" are crude compared to "hit-scanners" that simply auto-trigger when your crosshair happens to pass over a valid target. Combine a hit scanner with a player who already has top tier accuracy, and you get super-human accuracy. Let the player enable and disable the hit scanner in real time and they control exactly how accurate they are without any conspicuous appearances. You'd have to (externally) record and sync the monitor's output with a camera that monitors their mouse movements, and even then you'd need EXTREMELY accurate timing - most likely a capture rate higher than the monitor refresh rate.