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I really like the engineering principles in general that the Go team uses, however, I just don't like Go. That isn't meant as a slight or anything other than simply my opinion. That said, I really like the idea of a simple language based on the sort of principles demonstrated here. The runtime seems really nice, I just wish I liked the language better (IMO: not expressive enough, needs better error handling, needs much better enums, needs pattern matching, has error prone C-style 'for', almost everything is statements not expressions, special comments are error prone, has nil pointers, etc.). In the end I think if someone were to write a slightly simpler version of Rust with the Go runtime it might be pretty neat. That said, I don't know what I'd want to drop from Rust so maybe I'm just fantasizing. |
I appreciate it's error handling. It's burdensome, sure, but it presents almost no additional cognitive load when attempting to reason about control flow.
It essentially has no enums. However, it has a comfortable type system that can wrap primitive types, and you can define methods on those wrapped types. It's serviceable, but not elegant.
I have never been a fan of pattern matching outside of functional languages. The phenomenon I notice in languages that do have it, is the majority of uses cases seem to be a pattern match with two outcomes, one a Some() and the other a None(). It really seems like a more annoying way to write if {} else {}.
It has for, but it also has 'range.' It makes up for a lot.
It has nil pointers, which are just a "zero value." It's not uncommon to make it useful and safer in certain contexts. You can request a lookup in a map that is nil. You can ask for the length of a slice that is nil. You get sensible answers still. There are still footguns, but they're all single barrel.. which is _nicer_.
I don't need a perfect language. Good enough with low cognitive load and amazing cross-compile facilities I'll take any day of the week.