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by _manifold
1358 days ago
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Also Amazon[0], who found out that hiring a bunch of veteran developers, putting them in the same room together and showering them with money does not equal a successful game. Are there any examples of an established company "breaking in" to the game industry and creating a significantly successful product? If so I would like to hear about it. I feel like a lot of game companies that regularly release successful games have a difficult-to-quantify mix of experience and team cohesion. To the outsider executive it might seem like you can build this from scratch with the right budget, but I think it's a lot more complicated than that. [0] https://www.bloomberg.com/news/features/2021-01-29/amazon-ga... |
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It seems to me in cloud gaming you could have a monstrous server with multiple GFX cards attached that could run the simulation and do the rendering for, say, 20 simultaneous users. If you were looking for a quantum leap in gameplay and graphics this is an obvious route, and Google would have been in a good position to develop it in terms of having cloud resources, systems programming talent, and money to throw at the problem.
(Of course, the idea that system programming > application programming is a certain way to get underperformance from systems programmers. Also, back when cloud gaming was fashionable, there wasn't any need to justify cloud gaming since all of their competitors were doing it. GFX card shortages were a gift to cloud gaming which is about to go into reverse.)