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by packetlost
1368 days ago
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My understanding is ARM has less strict memory (ordering) guarantees, as well as the inability to explicitly trigger cache line flushes from user-space. That being said, I imagine most of the optimizations would come from the particular aspects of the GPU/graphics pipeline, which I imagine is substantially different from the standard PC structure. |
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Thinking about it some more, there are also probably some tweaks you could use for situations with limited resources which wouldn't apply to most PCs, but would affect the Switch.