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by pjmlp 1368 days ago
It is a bit more involved than that, but yeah that is kind of basics.

The Switch supports OpenGL 4.6, Vulkan, and their own API NVN, which actually many engines make use of. Most likely Factorio is using one of the former anyway, so that problem is kind of out of the way, other that having to deal with the extensions and hardware/driver specific behaviors.

Then as they mention the blog, having to adjust the way the GUI works from a PC setup to an handheld.