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by jrmg
5313 days ago
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I think much more likely explanations than the nefarious anti-creative one given for HyperCard's death are that, to varying degrees: Steve found all HyperCard stacks he saw to be messy and confusing, not at all the functional simplicity he was looking for; HyperCard was taking engineering resources and/or money that could be better spent saving the Mac, and therefore Apple. Apple has not, in recent years, on the Mac, been against trying to provide simpler programming environments - look at Automator, (the now also defunct?) AppleScript Studio, or Dashcode. |
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Let's say we have a type of perforated balsa wood that you can just snap into pieces and glue in place. Making a dog house just went from hours to minutes! Hurrah! So you start telling everyone that this is the new way to construct buildings, but then as you get bigger structures, it starts to fall apart.
Simple programming environments fool you into thinking you into thinking your projects can scale, and the result is a mess. Hypercard was fun, but it wasn't a deep paradigm, it wasn't good syntax, and in the end, I have to say that it was good that it died.