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by 0xcde4c3db 1369 days ago
> Didn't Valve make the "traditional" buy-once games like Half-Life, Portal, HL-derivatives like Team Fortress/CS?

There's a reason that the slogan "we used to make games, now we make money" has been half-jokingly attributed to Valve. For years, their biggest revenue producers have been their free-to-play games with cosmetic microtransactions such as CS:GO, DOTA2, and TF2. As far as I know, their last "traditional" game was Portal 2 in 2011. Half-Life: Alyx could be argued to have similar production value, but was released as more of an erstwhile "pack-in title" for the Valve Index headset.

1 comments

Oh wow, I didn't realize those games evolved into cosmetic marketplaces. (I bought TF2 and CS:GO when they were still one-time purchases).

But they're purely cosmetic? That sounds like a wonderful business model for all involved, especially vs the predatory P2W crap that's really infesting the market (especially in mobiles and MMOs). I'd probably also rather than a F2P cosmetics-only game over a buy-once game... if only because that usually implies there will be a proper server farm hosting the games, lessening cheaters or peer to peer hosts with terrible connections.

TF2 has functional items, but you can generally receive them from playing or buying them for a fixed price, around $1 each. Realistically for $30 you won't lack items.

The cosmetics will cost you, though.

I hear they also balance TF2 quite well such that the functional items don't really give an advantage, just a different play style