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by unsafecast
1370 days ago
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It depends how fast “fast” is. PCs in the 90s could run games like quake in lower quality mode with lower framerates, but they ran. CPUs that we have now are many orders of magnitude more powerful, so imagine what you can do with that. Though most games don't bother so we don't really have actual evidence. |
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I would expect multi+GHz CPUs hardware to be able to overcome that, though, especially if you’re happy with the tiny (for today) screen resolution of Quake.
Quake also did a few hacks to stay performant (https://en.wikipedia.org/wiki/Quake_engine#Engine_design_and...).
If necessary you would have to do the same for something that uses this library.