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by cool_dude85 1366 days ago
This is fake right? You enter a minigame to move your digital index finger around on the keypad sim and punch in the right opening code for the class of ship you're on and its commanding officer? And people paid 500 million bucks for this?
2 comments

EDIT: It looks so easy in that video! I'm not sure why I had so many problems opening the door, but I did. Maybe I'll try it again. Maybe I'll just wait a few more years to see if the game gets better first, though.

I suspect that the rationale for adding more and more complicated systems is to increase the sunk cost fallacy for existing players, who will have invested increasing amounts of time into learning how they all work. (And perhaps, to make everything seem less like a video game and more like a "real life simulation").

There is no way that a new player would do anything but bounce right off this game, but perhaps that is by design.

Just tap F, instead of holding it. Holding it brings up the equivalent of a context menu, like right clicking in a 2D application. Some items have more than one action, rather than make you open up a dialog to pick from a list of actions, they tried to simplify it into the context menu. For what it's worth, the actual design goal is that most things are in-world buttons or screens, and that the context menu is less necessary.