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by lucideer 1368 days ago
For this particular category I think there's going to be a lot more contributing variables than for gambling. Not only would it have high engagement and sub activity but:

- a lot of the streamers also game

- even if they don't, there are streamer cliques and social groups which are primarily gaming, of which they're a part

- a lot of viewers who only watch gaming will watch some streamer within the aforementioned clique/social group and be exposed to crossovers

- a lot of the viewers of that category also watch gaming streamers, so this will put those streams in the "people who watch this also watch" algorithmic bucket

None of the above are significantly the case for gambling except maybe the last one, and even then much less so.