Hacker News new | ask | show | jobs
by badsectoracula 1366 days ago
These tools wont replace artists or needing some sort of artistic sense - there are several indie games that had professional artists working on the assets but the developers behind them completely massacred their art.

As an example check out Frayed Knights on Steam - i really like the game and think it is both very fun and a very competent freeform blobber RPG, but despite the author having help from artists (and he even worked in some beloved PS1 games himself so he wasn't an amateur at it), the visuals are downright ugly - the UI even looks worse than the default Torque theme! The fact that the game was shipped with what it looks like a rough placeholder made in MS paint for the inventory background, tells me that the only reason for that is that the developer (whom, do not get me wrong, i otherwise respect, just not when it comes to visuals) is blind when it comes to aesthetics (which is a shame because the actual game is both very humorous and has an actually deep character system - but due to the visuals it was largely ignored).

This wont be solved by AI, at the end of the day someone will have to decide that something looks good and someone will have to integrate whatever output the AI creates with the game.

What will actually happen is that people with some artistic skills will be able to do things faster than they were able before - it will improve several types of games (i.e. those whose art styles fit whatever the AI creates), but it wont let someone without artistic skills suddenly make high quality art assets.