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by gmueckl
1372 days ago
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My position is mostly based on Brian Moriarty's Apology for Roger Ebert, by the way. I also define art mostly the presence of an intent that an artist wants to convey to the audience that goes beyond the immediate form. Somewhere along the path towards modern computer games, a conflation happened between the game and its presentation. My intention here is to point this out. If you retain the meaning of the word "game" from its pre-computer origin, you arrive at the reduction that I outlined and the question whether you can convey artistic intent solely in a set of game rules. Artistic intent is always somehow relying on a certain level of control over an artwork's presentation. What is (or isn't) shown in painting, how is it represented and where is it on the canvas relative to everything else? Music, film and video have a temporal aspect under the control of the artist. In that sense, Kandinsky paintings can be art under the assumption that the compositions of these paintings are very deliberate. In a computer game, there is always tension between the game elements which give agency to the recipient and the presentational aspects for which the creator has to assert control from the player in some form to ensure that they are conveyed with the proper intent. This tension makes any answer to whether video games can be art nontrivial. |
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