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by germandiago
1364 days ago
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The problem with videogames niche seems to be that the debugability of code suffered, as well as the speed, in debug mode. There are lately some improvements to that, like making move/forward an "intrinsic" from the point of view of the debugger. Also the SIMD interactions seemed to be a problem in certain loop vectorization. As for "you are clever bc you do not use move constructors"... I can be clever and use assembly instead of C. But I am not sure it would be the right choice in all scenarios. If you have a tool and can take advantage of it, just make use of it. |
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