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by badsectoracula
1365 days ago
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> Sticking with C++11 means you do not have std::make_unique, and any claim that these "best software engineers" not only fail to use smart pointers Pretty much every non-trivial C++ engine i've seen has its own equivalents for memory management. Even a game engine development book i bought in ~2001 (meaning it was written before then) had a chapter dedicated to implementing smart pointers. |
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They are there because it makes sense to have them. Now you don't have build and maintain your own ship.